Physics and stuff.

I’m using the same engine I’ve been working on developing, but I’ve switched it to be more space oriented and use realistic gravitational physics.

Very generic solar system with equally sized planets. The tiny specks are the planets.

Proof that the specs are actually planets.

And for a scaling reference, this is me shooting missiles rapid-fire at a planet. I still need to scale down the ships and missiles more, but before I do that, I need to switch all floats to doubles.

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