I had trouble finding motivation to do more productive work, so I made snow.
The skin tool is primitive at the moment, but it functions!
I added a Bézier curve when rendering a skeleton, just for fun. The curve is based on the end points of all the bones that influence the nearest bone tip to the mouse.
I added angle limits to the editor. More progress!
I just recently added a way to use inverse kinematics in my editor. Next step: angle limits!
I now have a moving character!
Note: the current character graphic is just a placeholder.
Edit:
Here’s a video of the movement.