Bézier curve.

I added a Bézier curve when rendering a skeleton, just for fun. The curve is based on the end points of all the bones that influence the nearest bone tip to the mouse.

Character movement!

I now have a moving character!

Note: the current character graphic is just a placeholder.

Because of normal jump height limitations, the player can't go over the corner.

To remove the simple limitation, I allow the player to grip and launch over the corner.

 

Victory!

Edit:

Here’s a video of the movement.