Leg… Thing.

I made a simple program to generate and manipulate shapes based around number of sides per segment as well as the length and radius unique to each segment.

Here’s a slightly better one:

 

“Trees.” [Updated!]

I updated the “trees” (more like vine pillar things right now) and made a higher resolution texture. Working on the right fog density and some editing for items at the moment.

Meanwhile:

Old texture.

Updated Texture.

 

 

Trees!

I just recently added trees and fog, as well as changing around the foliage a bit. Sometime soon I am going to change the trees around to where they are actual cylinders instead of quads at different rotations.

I am still working on weapons, which will probably come before I assign a player model. 😀

Just Cause 2

I just realized that I haven’t made an update to my site in a while. Time to fix that!

I’ve been playing a lot of Just Cause 2 and Guild Wars recently. Here are some pictures to show: