Ship building tools.

I started work on getting some tools in place to make large structures easier to create. Here’s iteration one of the box tool.

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Made by using the box tool to create a big box, then using it again to replace one of the walls with glass.

Block destruction!

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So it begins.

Screen Shot 2013-07-01 at 1.40.16 AM Screen Shot 2013-07-01 at 1.40.12 AM Screen Shot 2013-07-01 at 1.34.53 AM Screen Shot 2013-07-01 at 1.34.26 AMI’ll make a video as soon as I get projectiles in the game.

I’ll also be investigating breaking ships into large chunks – it’s a little bit expensive to smash a structure into hundreds of pieces. In the above picture, I actually do a random chance (50%) that any individual block will be created as a physics object.


I added in some basic movement controls, and made a red fighter that chases me using the same movement controller.

Green line is target position, blue line is velocity, and yellow is target direction.

More tomorrow after I get some sleep.

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More block editing.

I created a Unity component to allow me to easily add these cube models in-game.

I also use a wild color in the blocks so that I can swap out certain blocks for team-colored ones.

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And then I added smooth lighting and a grid texture to make the edges stand out, and to make ships feel more like block models.

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