Testing out cannons, so I made them fire as fast as possible.
I’ll also be investigating breaking ships into large chunks – it’s a little bit expensive to smash a structure into hundreds of pieces. In the above picture, I actually do a random chance (50%) that any individual block will be created as a physics object.
My friend Mark created some asteroids and an asteroid spawner, and I added some thruster physics to ships and a SPACEbox.
Here’s the result.
I created a Unity component to allow me to easily add these cube models in-game.
I also use a wild color in the blocks so that I can swap out certain blocks for team-colored ones.
And then I added smooth lighting and a grid texture to make the edges stand out, and to make ships feel more like block models.