Model generation, font rendering and a console.

Since I haven’t updated in a month, here’s a screenshot of recent progress.

Note that some of the text has small artifacts beneath it. This is because I hacked together  the font rendering using the java FontMetrics and haven’t entirely cleaned it up. All of the text is rendered from a file that contains individual character information and a texture like this: 

Edit: I fixed the font rendering, but I’m not going to upload a new screenshot because the corrected difference is not significant.

Concept.

I’ve been doing some concept work for an arena-type game that I’m not going to post many details about until I have something to show for it, but here’s a silly development screenshot so that I am doing something.

Basically, just for now, a bunch of random player-following minions spawn that the player can shoot. General control mechanics: Top-side view with WASD movement. The blue-tinted line represents where the player is aiming.