I’m using the same engine I’ve been working on developing, but I’ve switched it to be more space oriented and use realistic gravitational physics.
![screenshot10](http://evanreidland.com/wp-content/uploads/2012/06/screenshot10-1024x536.png)
And for a scaling reference, this is me shooting missiles rapid-fire at a planet. I still need to scale down the ships and missiles more, but before I do that, I need to switch all floats to doubles.